chess tips

Chess Tips

Classify and you will find!
Funny name, real matters
[ Sign up | Log in | Guest ] (beta)
r_lawrence 56 ( +1 | -1 )
I needed a plan .... Him vs Me
Budapest Gambit

1. d4 Nf6 2. c4 e5 3. dxe5 Ng4 4. Nf3 Bc5 5. e3 Nc6
6. Qd5 Qe7 7. Be2 O-O 8. O-O Re8 9. Nc3 Ncxe5 10. Nxe5 Nxe5
11. a3 c6 12. Qe4 d6 13. b4 Bb6 14. a4 Bc7 15. Bb2 f5
16. Qc2 Be6 17. Nd1 d5 18. c5 Ng6 19. g3 f4 20. Bd3 fxg3
21. fxg3 Bh3 22. Re1 Be5 23. Bxg6 hxg6 24. Qxg6 Bxb2 25. Nxb2 Ref8
26. Qh5 Qe6 27. Nd3 Bg4 28. Qe5 Rae8 29. Qxe6+ Rxe6 30. Ra3 Bh3
31. Nf4 Rh6 32. e4 Re8 33. Rae3 dxe4 34. Re3xe4 Rxe4 35. Rxe4 Kf7
36. Re5 Be6 37. h4 Bc4 1/2-1/2

Okay, I ran this through my Chessmaster 6000 annotator .. 20 seconds per move (9000 is in the mail!)

It gave absolutely no suggestions, except 30. ... Bh3 (CM said Bf5 is better) lol .. why?

But really, before all of the massive exchanges that went on, I couldn't formulate a good plan. Anyone have any helpfull suggestions for me as black in this game? Thanks
r_lawrence 1 ( +1 | -1 )
*bump* Can no-one help?
raimon 15 ( +1 | -1 )
Roland I am wondering if there might have been an attacking plan for black, starting with 20......Bh3 and followed by ......Qg5 - taking advantage of the pin on both the g & e pawns.
atrifix 233 ( +1 | -1 )
Well when you play the Budapest--or just about any opening, for that matter--you have to realize that it is not very difficult for White to obtain a draw with accurate play if he wants one. If White does not try to overpress an advantage and also does not simply stick to 'safe moves', it's very difficult for Black to force a point.

That said, you should realize that there are times when you play moves that cannot be bad or mistakes, but aren't necessarily the most initiative-seeking moves. If you're looking for a middlegame plan, you have to build it off of precise opening play.

For example, 8... Re8, while it moves the rook to a half-open file, strikes me as unnecessary, whether or not the rook will develop there in the future is up for question, but the pawn on e5 must be taken, so 8... Ngxe5 or 8... Ncxe5 looks good. 8... Re8 isn't really a mistake, but it seems unnecessary.

Allowing White to get in 13. b4 without any trouble doesn't seem to be particularly good; I would consider 11... a5. Often the rook will develop via Ra6-h6.

18. c5 looks terrible but 18... Ng6 doesn't look like a good square for the Knight if White responds correctly with 19. f4. I would look for a way to reroute the knight into e4, for example 18... Qh4 19. f4 Ng4 20. h3 Nf6 intending Ne4 or perhaps Nh5-g3.

19... f4 is a good move but I would be extremely hesitant to move 20... fxg3 as it opens White's 2nd rank and allows him to make use of the f2 square. Instead 20... Bh3 21. Re1 Qg5 looks very strong, threatening to sac the bishop on g3. Black has a very strong attack in this position. A similar try in the game with 22... Qg5 fails to 23. Nf2.

26... Qe6 looks inaccurate; better is 26... Bf5 preventing the knight from returning to d3 and possibly intending ...Be4.

30... Bh3 allows 31. Nf4 with tempo, allowing White to exchange minor pieces. You definitely want to keep the bishop in this situation. Better would be something like 30... Bf5 or 30... Rfe8 (both look drawish)

After 30... Bh3 you're lucky to come away with such an easy draw. The rook ending with 36... Nxh3 offers White a lot of winning chances as pawns are on both sides of the board, so White has several possible ways to make progress. Were the a, b, and c-pawns removed from the board, the result would be an obvious draw, but here it's possible that White could sacrifice his kingside pawns to penetrate with his King to c7, or engineer a breakthrough with b5 or a5-a6, for example.
indiana-jay 144 ( +1 | -1 )
Well Let Me Try...
I don't remember exactly now what I have seen yesterday about your game. If you couldn't formulate a good plan I think that is normal. What I could see is that this is a drawish position and the best each side can do is to position his pieces in as good as position and prevent the other side from positioning his pieces in a good position. Then each side may prepare his King in order to have faster access to the center for a pawn endgame, in case there is a possibility of forced exchange.

I couldn't see no reason to set an ambitious objective or plan like preparing to shot down the h2 pawn or trapping the White King on the corner as we already know that White has sufficient tempo and pieces to defend himself for such a ambitious plan (unless we are expecting a blunder here, which is wrong because you were playing with a computer). In respect to this, your move 30. ...Bh3 is questionable to me because White can force an exchange (NxB) leaving your Rook in a bad position.

30. Bf5 is indeed the best move I could think of, even by quick judgement. On f5 the Rook controls many squares, it frees the back squares for the King to journey to the center, it is not in a position where White's Knight can threat, and the most important thing is that it makes you flexible to reply any White's 31th move (and still have slightly better control over squares)
r_lawrence 7 ( +1 | -1 )
Thanks! All for looking at my game and giving me some advice. It was very helpful.

badjessie 12 ( +1 | -1 )
your plan should be to play a different game next time . good advice from a rookie . later