15 ( +1 | -1 ) RolandI am wondering if there might have been an attacking plan for black, starting with 20......Bh3 and followed by ......Qg5 - taking advantage of the pin on both the g & e pawns.
233 ( +1 | -1 ) Wellwhen you play the Budapest--or just about any opening, for that matter--you have to realize that it is not very difficult for White to obtain a draw with accurate play if he wants one. If White does not try to overpress an advantage and also does not simply stick to 'safe moves', it's very difficult for Black to force a point.
That said, you should realize that there are times when you play moves that cannot be bad or mistakes, but aren't necessarily the most initiative-seeking moves. If you're looking for a middlegame plan, you have to build it off of precise opening play.
For example, 8... Re8, while it moves the rook to a half-open file, strikes me as unnecessary, whether or not the rook will develop there in the future is up for question, but the pawn on e5 must be taken, so 8... Ngxe5 or 8... Ncxe5 looks good. 8... Re8 isn't really a mistake, but it seems unnecessary.
Allowing White to get in 13. b4 without any trouble doesn't seem to be particularly good; I would consider 11... a5. Often the rook will develop via Ra6-h6.
18. c5 looks terrible but 18... Ng6 doesn't look like a good square for the Knight if White responds correctly with 19. f4. I would look for a way to reroute the knight into e4, for example 18... Qh4 19. f4 Ng4 20. h3 Nf6 intending Ne4 or perhaps Nh5-g3.
19... f4 is a good move but I would be extremely hesitant to move 20... fxg3 as it opens White's 2nd rank and allows him to make use of the f2 square. Instead 20... Bh3 21. Re1 Qg5 looks very strong, threatening to sac the bishop on g3. Black has a very strong attack in this position. A similar try in the game with 22... Qg5 fails to 23. Nf2.
26... Qe6 looks inaccurate; better is 26... Bf5 preventing the knight from returning to d3 and possibly intending ...Be4.
30... Bh3 allows 31. Nf4 with tempo, allowing White to exchange minor pieces. You definitely want to keep the bishop in this situation. Better would be something like 30... Bf5 or 30... Rfe8 (both look drawish)
After 30... Bh3 you're lucky to come away with such an easy draw. The rook ending with 36... Nxh3 offers White a lot of winning chances as pawns are on both sides of the board, so White has several possible ways to make progress. Were the a, b, and c-pawns removed from the board, the result would be an obvious draw, but here it's possible that White could sacrifice his kingside pawns to penetrate with his King to c7, or engineer a breakthrough with b5 or a5-a6, for example.
144 ( +1 | -1 ) Well Let Me Try... I don't remember exactly now what I have seen yesterday about your game. If you couldn't formulate a good plan I think that is normal. What I could see is that this is a drawish position and the best each side can do is to position his pieces in as good as position and prevent the other side from positioning his pieces in a good position. Then each side may prepare his King in order to have faster access to the center for a pawn endgame, in case there is a possibility of forced exchange.
I couldn't see no reason to set an ambitious objective or plan like preparing to shot down the h2 pawn or trapping the White King on the corner as we already know that White has sufficient tempo and pieces to defend himself for such a ambitious plan (unless we are expecting a blunder here, which is wrong because you were playing with a computer). In respect to this, your move 30. ...Bh3 is questionable to me because White can force an exchange (NxB) leaving your Rook in a bad position.
30. Bf5 is indeed the best move I could think of, even by quick judgement. On f5 the Rook controls many squares, it frees the back squares for the King to journey to the center, it is not in a position where White's Knight can threat, and the most important thing is that it makes you flexible to reply any White's 31th move (and still have slightly better control over squares)